20 Quick NPCs
|Roald Amundsen and his South Pole Expedition|
Each NPC will have a quick (and hopefully evocative) paragraph of descriptive flavor that can be used, or thrown out, as the DM sees fit. When your party hears cries for help in the jungle and discover a throwaway NPC being drained of fluids by a swarm of Vyderac, there's no reason for it to just be "throwaway adventurer #107". Instead, it could be "Walter and Wendel" a pair of good for nothing thieving drunken bastards, or it could be "Carter" the son of a lesser noble seeking to restore honor to his father's debt-ridden house through the treasures he finds on Swordfish. It's all about making choices interesting ones.
Many of the character descriptions below reference an "invitation" or "letter". The common way one reaches the Islands is by receiving (or perhaps stealing) an invitation that secures passage aboard one of the Captain Rand's trading vessels.
Twenty Quick NPCs, written by The Diviner, are below the break