Music, Chimes, and Singing GolemsLong, long ago, before the Swordfish Islands ever came into being as a concept, I was reading through the AD&D DMG looking for interesting magical items to put in the paths of my players, and I "rediscovered" the Chime of Opening. I've read the magical items section of that book hundreds of times, but the possibilities surrounding the idea of a chime that can open things had never resonated for me. This is probably because I *love* playing thieves, *love* getting my hands dirty with lockpicking, and absolutely despise anything that makes noise and might reveal my location, or attract unwanted attention.
On this night however, I was struck with how awesome it would be if an entire civilization was built around this "opening via sound" idea, and began pondering the societal repercussions of this mechanism. I ultimately passed on using the chime as treasure in that game, deciding that a scarab of insanity and horn of blasting would be more fun in the hands of the players, but the idea stuck with me.
Fast forward several months, and Wintergreen, The Diviner and I, first begin discussing the game that would become the Swordfish Islands. I decided I really wanted to run with this magical musical stuff for our lost civilization of elves, and combining it with their love of stoneworking, the "Singing Golem" was born.
Below is a rough draft of the Singing Golem. Enjoy!